Field Trip: a travel planning tool for groups

Field Trip: a travel planning tool for groups

Field Trip: a travel planning tool for groups

the problem

Planning a trip as a group is often a complex and frustrating process due to difficulties coordinating schedules, travel preferences, and varying budgets that are often in conflict with one another. Traditional methods like email threads and group chats are inefficient and prone to miscommunication.

solution

A mobile app supporting group collaboration through voting features for itinerary ideas.

role

sole UX/UI designer from end-to-end on research, analysis, and UI design

timeline

October 2023 - December 2023

solution

A mobile app supporting group collaboration through voting features for itinerary ideas.

role

sole UX/UI designer from end-to-end on research, analysis, visual and interaction design.

timeline

4 months

solution

A mobile app supporting group collaboration through voting features for itinerary ideas.

role

sole UX/UI designer from end-to-end on research, analysis, and UI design.

timeline

Oct 2023 -
Dec 2023

learn

The goal of the initial research was to define the scope of the project by empathizing with users to identify existing resources and what the most common pain points are when planning travel with a group of people.

identifying common themes through affinity mapping

think

Synthesizing and analyzing research findings to direct design decisions and prioritize features for an MVP based on user insights on group travel behavior.

characterizing the traveler types in a group

the user journey for a Travel Planner

defining a structure: Site Map & Information Architecture

prioritizing objectives: User Flows

create

Building a tangible solution for users that includes the key tools identified in the research phase of the project that will have the greatest impact on improving the group travel planning experience. These priorities primarily focused on: easy event voting between group members, relevant and customizable recommendations and flexibility between the list and map views of an itinerary.

initial ideation sketches

wireframing: low fidelity mockups

wireflow: vote on an itinerary event

establishing a brand in alignment with attributes through color scheme, font choice, iconography and imagery styles:

  • inspired

  • exciting

  • friendly

  • informed

  • approachable


> application of familiar patterns from other travel tools that inspire ideas, such as Pinterest

usability testing: gathering initial feedback from users - what's working and what needs to be improved?


Critical Changed for MVP:

  • Improved Accessibility/color contrast for selected icons and inactive text

  • More information accompanying hero images of itinerary locations

  • Similarity between explore patterns on home and discover pages

establishing a brand in alignment with attributes through color scheme, font choice, iconography and imagery styles:

  • inspired

  • exciting

  • friendly

  • informed

  • approachable


> application of familiar patterns from other travel tools that inspire ideas, such as Pinterest

usability testing: gathering initial feedback from users - what's working and what needs to be improved?


Critical Changed for MVP:

  • Improved Accessibility/color contrast for selected icons and inactive text

  • More information accompanying hero images of itinerary locations

  • Similarity between explore patterns on home and discover pages

high fidelity design: implementing user feedback, establishing a design system and implementing branded UI design

high fidelity design: implementing user feedback, establishing a design system and implementing branded UI design

high fidelity design: implementing user feedback, establishing a design system and implementing branded UI design

Big Learnings

As my first conceptual UX design, this project was all about learning!

  • Focus on well known patterns first, deviations from expected patterns should rarely be used on only if there is a verified user-based rationale

  • Balance images with information that is easy for users to find and understand

  • All user feedback is good feedback

As my first conceptual UX design, this project was all about learning!

  • Focus on well known patterns first, deviations from expected patterns should rarely be used on only if there is a verified user-based rationale

  • Images must be balanced with information that is easy for users to find and understand

As my first conceptual UX design, this project was all about learning!

  • Focus on well known patterns first, deviations from expected patterns should rarely be used on only if there is a verified user-based rationale

  • Images must be balanced with information that is easy for users to find and understand

Future Opportunities

  1. Cost tracking + Cost Splitting: think Splitwise meets Venmo for group travel expenses all in one tool

  2. ai Travel Advisor: the "inside scoop" on travel tips, local events and responsive recommendations

  3. Safety / Location Features: agree on meetup spots, track a friend's location and set emergency notifications that can be challenging when traveling internationally with different mobile carriers

let's make cool stuff together

let's make cool stuff together

let's make cool stuff together

let's make cool stuff together

let's make cool stuff together